Houdini, Maya, and Nuke, VEX, HScript, Python. Mantra, with bonus points for VRay experience. Linux experience preferred. General problem solving skills. Collaborative and takes direction well.
FX Specialty Developing Houdini simulation assets from concept to final execution. Smoke. Fire. Water. Particles. Lighting and rendering with Mantra, and V-Ray. Possess a great understanding of form, shape, structure, and silhouette. Affinity for light, shade, colour, and detail in creating texture maps. Some ability in a broad range of VFX tasks including Animation, Lighting, Shading, and Comp. For reasons unknown, you enjoy “making the logo bigger”, and making everything “15% more dynamic”.
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